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Resume

CORE SKILLS

Instructional Design & Learning Experience Design:

Learning architecture • Curriculum storytelling • Workshop design • Experience mapping • Microlearning • Universal Design for Learning (UDL) & accessibility • Performance support systems • Creative problem framing

 

UX Design Methods:

Empathy interviews • Persona + journey development • Rapid ideation • Wireframing (Figma) • Lo-fi prototyping • Usability testing • Iteration cycles • Content strategy

 

Creative Teaching & Educational Innovation:

STEAM & makerspace instruction • Hands-on learning design • Prototyping + fabrication workflows • Project Based Learning • Student-centered environments • Learning through experimentation

 

Creative Tools & Technologies:

Figma • Canva • Storyline 360 • Rise • Vyond • Procreate • Google Workspace • Screencastify • LMS platforms (Canvas, Google Classroom) • Tinkercad • Scratch • Lego Robotics

EXPERIENCE

2022-Present

Technology Teacher

Thomas Jefferson Middle School • Winston-Salem, NC 

  • Design immersive, project-based STEAM learning experiences rooted in curiosity and user-centered thinking

  • Conduct student interviews, observe learning behaviors, and use insights to shape more intuitive instructional designs

  • Create digital learning materials and interactive tools that blend creativity with clarity

  • Apply Universal Design for Learning (UDL) and accessibility practices to make sure every learner feels supported and capable

  • Lead makerspace programming where students prototype, tinker, test, and iterate—mirroring real design processes

  • Advisor of Makers Club, empowering students to turn imaginative ideas into functional creations
     

2012-2022

STEAM Educator • Environmental and Spatial Technology (EAST Facilitator) • FabLab Coordinator

Washington Junior High School • Bentonville, AR 

  • Designed interdisciplinary STEAM and pre-engineering curricula infused with design thinking, real world problem solving, and creative exploration

  • Built and ran the school’s FabLab—a creative playground supporting 3D printing, CAD, and more

  • Developed systems, safety programs, and step-by-step guides to empower students in the makerspace.

  • Created prototypes of learning tools, tested them with students, refined them through feedback, and shared them district wide

  • Collaborated with community partners and SMEs to bring real engineering and design challenges into the classroom

  • Used data, observation, and learner feedback to continually evolve and improve learning experiences.

EDUCATION

1994-1995

Tarleton State University | Master of Education

1991-1994

University of Kansas | Bachelor of Science in Education

1989-1991

Barton County Community College | Associate of Art

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